/**
 * Copyright (c) 2014,Egret-Labs.org
 * All rights reserved.
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the Egret-Labs.org nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
var egret;
(function (egret) {
    /**
     * @class egret.EventPhase
     * @classdesc
     * EventPhase 类可为 Event 类的 eventPhase 属性提供值。
     * @link http://docs.egret-labs.org/post/manual/event/eventflow.html 事件的执行流程
     */
    var EventPhase = (function () {
        function EventPhase() {
        }
        var __egretProto__ = EventPhase.prototype;
        /**
         * 捕获阶段，是事件流的第一个阶段。
         * @constant {number} egret.EventPhase.CAPTURING_PHASE
         */
        EventPhase.CAPTURING_PHASE = 1;
        /**
         * 目标阶段，是事件流的第二个阶段。
         * @constant {number} egret.EventPhase.AT_TARGET
         */
        EventPhase.AT_TARGET = 2;
        /**
         * 冒泡阶段，是事件流的第三个阶段。
         * @constant {number} egret.EventPhase.BUBBLING_PHASE
         */
        EventPhase.BUBBLING_PHASE = 3;
        return EventPhase;
    })();
    egret.EventPhase = EventPhase;
    EventPhase.prototype.__class__ = "egret.EventPhase";
})(egret || (egret = {}));
